Default configuration files¶
More info about the properties can be found on the Minecraft wiki.
server-name=Minecraft: PE Server server-port=19132 memory-limit=256M gamemode=0 max-players=20 spawn-protection=16 white-list=off enable-query=on enable-rcon=off motd=Minecraft: PE Server announce-player-achievements=on allow-flight=off spawn-animals=on spawn-mobs=on force-gamemode=off hardcore=off pvp=on difficulty=1 generator-settings= level-name=world level-seed= level-type=DEFAULT rcon.password=lT47ZUZs8L auto-save=on
# Main configuration file for PocketMine-MP # These settings are the ones that cannot be included in server.properties # Some of these settings are safe, others can break your server if modified incorrectly # New settings/defaults won't appear automatically on this file when upgrading. settings: #Three-letter language code for server-side localization #Check your language code on https://en.wikipedia.org/wiki/List_of_ISO_639-2_codes language: "eng" #Whether to send all strings translated to server locale or let the device handle them force-language: false shutdown-message: "Server closed" #Allow listing plugins via Query query-plugins: true #Show a console message when a plugin uses deprecated API methods deprecated-verbose: true #Enable plugin and core profiling by default enable-profiling: false #Will only add results when tick measurement is below or equal to given value (default 20) profile-report-trigger: 20 #Number of AsyncTask workers. #Used for plugin asynchronous tasks, world generation, compression and web communication. #Set this approximately to your number of cores. #If set to auto, it'll try to detect the number of cores (or use 2) async-workers: auto memory: #Global soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this global-limit: 512 #Main thread soft memory limit in megabytes. Set to 0 to disable #This will trigger low-memory-triggers and fire an event to free memory when the usage goes over this main-limit: 320 #Period in ticks to check memory (default 1 second) check-rate: 20 #Continue firing low-memory-triggers and event while on low memory continuous-trigger: true #Only if memory.continuous-trigger is enabled. Specifies the rate in memory.check-rate steps (default 30 seconds) continuous-trigger-rate: 30 garbage-collection: #Period in ticks to fire the garbage collector manually (default 30 minutes), set to 0 to disable #This only affect the main thread. Other threads should fire their own collections period: 36000 #Fire asynchronous tasks to collect garbage from workers collect-async-worker: true #Trigger on low memory low-memory-trigger: true max-chunks: #Limit of chunks to load per player, overrides chunk-sending.max-chunks trigger-limit: 96 #Do chunk garbage collection on trigger trigger-chunk-collect: true #Trigger on low memory low-memory-trigger: true world-caches: disable-chunk-cache: true low-memory-trigger: true network: #Threshold for batching packets, in bytes. Only these packets will be compressed #Set to 0 to compress everything, -1 to disable. batch-threshold: 256 #Compression level used when sending batched packets. Higher = more CPU, less bandwidth usage compression-level: 7 #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread async-compression: false #Experimental, only for Windows. Tries to use UPnP to automatically port forward upnp-forwarding: false debug: #If > 1, it will show debug messages in the console level: 1 #Enables /status, /gc commands: false level-settings: #The default format that levels will use when created default-format: mcregion #If true, converts from a format that is not the default to the default format on load #NOTE: This is currently not implemented convert-format: false #Automatically change levels tick rate to maintain 20 ticks per second auto-tick-rate: true auto-tick-rate-limit: 20 #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.) base-tick-rate: 1 #Tick all players each tick even when other settings disallow this. always-tick-players: false chunk-sending: #Amount of chunks sent to players per tick per-tick: 4 #Amount of chunks sent around each player max-chunks: 192 #Amount of chunks that need to be sent before spawning the player spawn-threshold: 56 #Save a serialized copy of the chunk in memory for faster sending #Useful in mostly-static worlds where lots of players join at the same time cache-chunks: false chunk-ticking: #Max amount of chunks processed each tick per-tick: 40 #Radius of chunks around a player to tick tick-radius: 3 light-updates: false clear-tick-list: true chunk-generation: #Max. amount of chunks in the waiting queue to be generated queue-size: 8 #Max. amount of chunks in the waiting queue to be populated population-queue-size: 8 ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 6000 cache-cleanup: 900 spawn-limits: monsters: 70 animals: 15 water-animals: 5 ambient: 15 auto-report: #Send crash reports for processing enabled: true send-code: true send-settings: true send-phpinfo: false host: crash.pocketmine.net anonymous-statistics: #Sends anonymous statistics for data aggregation, plugin usage tracking enabled: true host: stats.pocketmine.net auto-updater: enabled: true on-update: warn-console: true warn-ops: true #Can be development, beta or stable. preferred-channel: beta #If using a development version, it will suggest changing the channel suggest-channels: true host: www.pocketmine.net aliases: #Examples: #showtheversion: version #savestop: [save-all, stop] worlds: #These settings will override the generator set in server.properties and allows loading multiple levels #Example: #world: # seed: 404 # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)